Future Personal Entertainment System#
A short future-facing ideation brief used in a think-aloud fNIRS study of new idea generation during engineering design.
See Text Problem Catalog for the text family index.
Quick Facts#
Field |
Value |
|---|---|
Problem ID |
|
Problem Family |
text |
Implementation |
|
Capabilities |
|
Study Suitability |
|
Tags |
|
Taxonomy#
- Formulation
textual_prompt
- Is Dynamic
no
- Orientation
consumer-product
- Objective Mode
qualitative
- Constraint Nature
open
- Tags
text,human-subjects,ideation,consumer,electronics,entertainment- Deliverable Type
concepts
- Timebox Hint (Minutes)
20
- Participants
individual
- Evaluation Mode
idea_generation
Statement#
Design a future personal entertainment system.
Prompt Profile#
Field |
Value |
|---|---|
Deliverable Type |
concepts |
Timebox Hint (Minutes) |
20 |
Participants |
individual |
Evaluation Mode |
idea_generation |
Sources#
Key |
Summary |
|---|---|
|
Walker, Shealy, and Gero (2023). Neurocognition of New Ideas During Engineering Design. ASME IDETC/CIE 2023, DETC2023-117127. |
Raw Citation Records#
Walker, Emma, Tripp Shealy, and John Gero (2023). Neurocognition of New Ideas During Engineering Design. ASME IDETC/CIE 2023, DETC2023-117127.