Antarctica Immersive Museum#
A museum-design brief about creating a mobile, eco-friendly concept that immerses visitors in an Antarctica-like world.
See Text Problem Catalog for the text family index.
Quick Facts#
Field |
Value |
|---|---|
Problem ID |
|
Problem Family |
text |
Implementation |
|
Capabilities |
|
Study Suitability |
|
Tags |
|
Taxonomy#
- Formulation
textual_prompt
- Is Dynamic
no
- Orientation
design-exploration
- Objective Mode
qualitative
- Constraint Nature
embedded-constraints
- Tags
text,human-subjects,design,museum,architecture,immersive- Deliverable Type
concepts
- Timebox Hint (Minutes)
90
- Participants
team
- Evaluation Mode
idea_generation
Statement#
Elaborate a breakthrough museum concept that gives the visitor an immersive experience in an Antarctica-like world.
The museum should:
make people sensitive to the imperative of protecting Antarctica
be mobile and deployable worldwide
be practical to install and transport
be as eco-friendly as possible
have a size of approximately 3,600 m2
Prompt Profile#
Field |
Value |
|---|---|
Deliverable Type |
concepts |
Timebox Hint (Minutes) |
90 |
Participants |
team |
Evaluation Mode |
idea_generation |
Sources#
Key |
Summary |
|---|---|
|
Kazakci, Gillier, Piat, and Hatchuel (2014). Brainstorming vs. Creative Design Reasoning: A Theory-Driven Experimental Investigation of Novelty, Feasibility and Value of Ideas. Design Computing and Cognition DCC’14. |
Raw Citation Records#
Kazakci, Akin O., Thomas Gillier, Gerald Piat, and Armand Hatchuel (2014). Brainstorming vs. Creative Design Reasoning: A Theory-Driven Experimental Investigation of Novelty, Feasibility and Value of Ideas. Design Computing and Cognition DCC'14.